title | contact | short description |
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INTRuST | INTRUST develops green skills strategies for the wood and furniture sector, specifically about how to achieve ecolabels and pass green certifications. The learners will become leaders of the green change not only by supporting the enterprises in achieving those labels but also raising awareness about the benefits for those companies. It will support the digital transformation of enterprises of the forestry and wood sector by developing brand new training units about Industry 4.0 solutions applied to the value chain. The project will target Higher Education and VET tertiary level students that will be able to apply those solutions in those companies and will allow those staff to achieve a digital mindset to undertake the digital transformation of the enterprises. |
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Zur Psychologie Virtueller Räume | Das Vorhaben untersucht grundlegende Fragen zur geometrisch-semantischen Ausprägung von virtuellen Räumen. Diese Fragen resultieren aus den in der Corona-Pandemie gemachten Beobachtungen, dass virtuelle Arbeitsumgebungen sich etablieren und bisher keine grundlegenden Untersuchungen zum Aufbau und der Struktur mehrdimensionaler virtueller Arbeitsräume hinsichtlich ihrer Anforderungen an Wahrnehmungspsychologie, Effizienz und Akzeptanz vorliegen. |
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GANYMED | ||
GIST | GIST(Fostering diGitalisation and bIonic transformation of SMEs through the development of a novel and innovative Training material for overcoming COVID-19 crisis) develops and implements a common curriculum and learning to achieve the basic competences for SMEs to reach the status of bionic enterprise. The training material will be focused on companies in the furniture sectors and related ones, where the Industry 4.0 have not entered massively due to low capacities of change in the pro-duction process of this kind of firms. |
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TOURINGS | Dr.-Ing. Volker Koch
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TOURINGS will consider different features of Collaborative Robotics; technical aspects, human-robot interaction, installation in the assembly line or robot design aspects. Collaborative Robotics make assembly lines more flexible, but it is important to install them without disrupting the balance of the production line. TOURINGS will address cycle times and process reengineering in the assembly line, it will cover ergonomics assessment of the human-robot interaction by following the ISO/TS 15066, Human Digital models and Human Digital Simulations along with the RULA (Rapid Upper Limb Assessment) method. The project will also cover technical aspects in different robots' module and behaviour design or workstation design. |
Bios4You | volker.koch@kit.edu tahereh.mallahnia@kit.edu |
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ALLVIEWS | The Alliance of Centres of Vocational Excellence in the Wood Sector (ALLVIEWS) objectives are:
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SAMANTHA | ||
3D Printing in VET | ||
ESSENSE | Education Supporting Smart ENvironments for SEniors EU Erasmus+ Programme - Key Action: Cooperation for innovation and the exchange of good practices - Strategic Partnerships MAKING 4.0 aims to establish a European-Asian collaborative consortium in order to develop an innovative curriculum to modernize the current training offer, around Industry 4.0, in the countries of Malaysia and Sri Lanka that will allow on the one hand to improve the sustainability of the industry in each of the countries, and on the other to strengthen ways of collaboration and development between European and Asian universities. |
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ESSENSE | The main aim of ESSENSE is to develop and implement a common curriculum and learning approach on BIM towards the design, construction and management of public and private environments for older adults that will meet the learning needs of Higher Education students that will be relevant to the labour market and societal needs. This will address the topics BIM, smart housing and Ambient Assisted Living (AAL) principles and their interaction. |
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FURN360 | The main aim of FURN360 is to develop and implement a common curriculum and training content focused in the office and contract furniture sectors for implementing strategies able to ease the transition to a circular model and therefore:
This will address those competences required to be revised for a circular economy as well as the key elements previously indicated. From this main objective, several specific objectives are defined:
Innovation activities, including those related to traditional industries, tend to be geographically concentrated in individual entities where knowledge has been transferred among different industrial and VET actors, considering also the substantial influence of geographic culture. Innovation in education and training is rarely achieved in isolation, as competences and experiences are spread across from different entities, outside academia and geographical borders. These characteristics make FURN360 well positioned through its actors which crosscut different sectors and countries. |
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E3d+VET | According the results of the project E3D+, the 3D printing (or additive manufacturing) is aimed to play a critical role in STEAM |
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IN4WOOD | ||
AUREA4RURAL | AUREA4RURAL aims to create an innovative digital augmented reality platform (Smartphone APP) for the rural tourism sector along with training materials according to the tasks of the staff working in these sector: managers of Natural Parks, rural hotels, restaurants, companies providing leisure activities, culture or environment departments from rural towns and villages and visitors. From this main objective, several specific objectives are defined:
AURea4RURAL will enhance opportunities for cooperation between VET and economic actors, boosting initiatives among stakeholders and the transfer of knowledge in these sectors. |
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*PROJEKT* | ||
E3D+: Training material for developing 3D printers. | ||
Akustische Vermittlung von Raumwahrnehmung | Im Projekt "Akustische Raumwahrnehmung" wird untersucht, inwieweit die gezielte und gesteuerte Sonifizierung akustischer Merkmale die Erlebbarkeit von noch nicht vorhandenen oder nicht zugänglichen architektonischen Komplexen verbessert werden kann. Diese Erweiterung der Architekturdarstellung ergänzt die bisher üblich rein visuelle Vermittlung von Architektur um akustische Elemente und erlaubt dadurch insbesondere sehgeschädigten Menschen Orientierung, Erleben und Navigation in Gebäuden. Die prototypische Umsetzung dieses Ansatzes erfolgte durch die Bereitstellung räumlich bedeutsamer akustister Parameter in einem Surround-System und deren Überprüfung und Bewertung durch sehgeschädigte Wissenschaftler am Studienzentrum für Sehgeschädigte am KIT. |
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Haptisch visuelle Simulation virtueller Geometrien | cand. inform. Patrick Gebert |
Im Rahmen des Projekts wurde ein Prototyp entwickelt, mit dem virtuelle Objekte haptisch-visuell |
Haptic Art | Haptische Vermittlung von Gemälden für Sehgeschädigte und Blinde |
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IST - Immersive virtual simulation of spaces | Immersive virtual simulation of spaces with visual, acoustic, olfactoric, climatic and haptic effects in a comprehensive test environment |
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CNC-Build | ||
Gesture Plan | ||
Brain Computer Interface | Softwaresteuerung über ein Brain Computer Interface am Beispiel emotiv und sketchup. |
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Hexapod-3D | ||
AudioHaptik |
